package com.zombie;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public abstract class Asset {

	public long lastUse;
	public boolean loaded = false;
	public boolean canUnload = true;
	public AssetType type = AssetType.TextureRegion;
	
	
	public static class ImageAsset extends Asset{
		
		public TextureRegion image;
	}
	
}
